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Violent Computer Games by Richard Sagasag
Violent Computer Games by Richard Sagasag











Each participant played a total of seven rounds, and playing sessions lasted 10 minutes on average. The main focus of this study is to determine the effects of violent computer games to the behavior of selected nursing students of San Pablo City and the result of the study was used by the researcher in formulating a health teaching program. Both conditions involved so-called fight yard levels with computer-controlled opponents, where the player had to survive as long as possible while killing as many computer-controlled opponents as possible. Continuous playing of these violent games are threatening which may adversely affects the behavior of the students nurses especially when they are attending to their patients and if this threat continues the TLC (Tender Loving Care) traits of Filipino nurses will be compromised.

Violent Computer Games by Richard Sagasag

Proliferation of internet cafe that offers violent games is pleasing to the eyes of young adolescents particularly the nursing students. Filipino nurses have been established as one of the most in-demand and competitive nurses in the world, and is often praised for their warm and caring attitude to their patients. In short, aggressive behavior tends to be evident. /rebates/2f97838454360982fViolent-computer-games-effect-behavior-38454360932fplp&. Players may exhibit some symptoms of computer rage such as yelling at the computer, pounding at the keyboard, slapping the speakers, and worst of all venting their anger on other people.

  • This research suggests that getting consumed with computer games creates trouble.












  • Violent Computer Games by Richard Sagasag